Left click : draws a FIRE wall

Right click : draws a ICE wall

Your objectif is to make the princess survive the longer you can thanks to your magical protections . The princess attacks enemies with her bow without you doing anything . However, if an arrow pass through one of your walls, it gets the element of the used wall . This can be useful when well used .

You can't draw in the white area surrounding the princess (or else you'll hurt her !) . 


Well that's it for the rules . Now let's talk about my intentions .

I've made this game while participating the compo category of Ludum Dare 41 . The theme was "two incompatible kinds of games", so I went with the idea of mixing a TopDownShooter/BulletHell with a Drawing game (even if the last part can't be felt as missing in the game)

While I was wondering what kind of sounds I'd be making for the game, I wondered if I was able to make every sound with the use of the "guitar" in any conventionnal or non-conventionnal way . I tried this challenge, and past it (even if my recorder advice was really bad .

I plan on changing the game after the game jam . I had planned on adding a level systeme, which is the thing my game was oriented on beforeI realized I couldn't manage to make levels with waves of enemies during the Jam . Now that it's over, I will be able to make those levels, and maybe to change the poor graphism of the game if it's worth it .


I don't know if people with like this game, but in any case, don't hesitate to tell me what you thought of this game in the comments :)

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